//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef COMMON_FXC2_H_ #define COMMON_FXC2_H_ // This file is here so you can add new utility functions without // changing common_fxc.h and causing a recompile of the entire universe. float LinearToMonochrome ( float3 r ) { return dot( r, float3( 0.299f, 0.587f, 0.114f ) ); } #endif //#ifndef COMMON_FXC2_H_