//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Common shader compiler pragmas // // $NoKeywords: $ // //=============================================================================// #ifndef COMMON_PRAGMAS_H_ #define COMMON_PRAGMAS_H_ // // Validated shader models: // // SHADER_MODEL_VS_1_1 // SHADER_MODEL_VS_2_0 // SHADER_MODEL_VS_3_0 // // SHADER_MODEL_PS_1_1 // SHADER_MODEL_PS_1_4 // SHADER_MODEL_PS_2_0 // SHADER_MODEL_PS_2_B // SHADER_MODEL_PS_3_0 // // // // Platforms: // // PC // _X360 // // Special pragmas silencing common warnings #pragma warning ( disable : 3557 ) // warning X3557: Loop only executes for N iteration(s), forcing loop to unroll #pragma warning ( disable : 3595 ) // warning X3595: Microcode Compiler possible performance issue: pixel shader input semantic ___ is unused #pragma warning ( disable : 3596 ) // warning X3596: Microcode Compiler possible performance issue: pixel shader input semantic ___ is unused #pragma warning ( disable : 4702 ) // warning X4702: complement opportunity missed because input result WAS clamped from 0 to 1 #endif //#ifndef COMMON_PRAGMAS_H_