// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] #define HDRTYPE HDR_TYPE_NONE #include "common_ps_fxc.h" // this pixel shader compares the luminance against a conatnt value and retruns all 1s when // greater. struct PS_INPUT { float2 coordTap0 : TEXCOORD0; #if defined( _X360 ) //matching pixel shader inputs to vertex shader outputs to avoid shader patches float2 ZeroTexCoord : TEXCOORD1; float2 bloomTexCoord : TEXCOORD2; #endif }; float4 Constant_color : register( c0 ); float4 main( PS_INPUT i ) : COLOR { return FinalOutput( float4(0,1,0,1), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); //Constant_color; }