//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "BaseVSShader.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" DEFINE_FALLBACK_SHADER( Core, Core_dx70 ) // This is here so that you can use $fallbackmaterial for Core_dx7 DEFINE_FALLBACK_SHADER( Core_dx70, Wireframe ) #if 0 BEGIN_VS_SHADER( Core_DX70, "Help for Core_DX70" ) BEGIN_SHADER_PARAMS END_SHADER_PARAMS SHADER_INIT_PARAMS() { } SHADER_FALLBACK { return 0; } SHADER_INIT { } SHADER_DRAW { } END_SHADER #endif