ps.1.1 ; t0: ; texture: dudv map ; texcoords: dudvmap texcoords ; t1: ; texture: refraction render target ; texcoords: #if 1 tex t0 ; sample dudv map texbem t1, t0 ; refraction tex t2 mov r0, t1 mul r0.rgb, r0, c0 lrp r0.rgb, t2.a, t2, r0 ;mov r0, t2 #else texcoord t0 mov r0.rgba, t0 #endif