//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Provide convenient mapping for shader constants // // $NoKeywords: $ //============================================================================= #define C_CODE_HACK #include "shader_constant_register_map.h" #undef C_CODE_HACK // For the C code, map the above file's defines back to integers... #define PSREG_CONSTANT_00 0 #define PSREG_CONSTANT_01 1 #define PSREG_CONSTANT_02 2 #define PSREG_CONSTANT_03 3 #define PSREG_CONSTANT_04 4 #define PSREG_CONSTANT_05 5 #define PSREG_CONSTANT_06 6 #define PSREG_CONSTANT_07 7 #define PSREG_CONSTANT_08 8 #define PSREG_CONSTANT_09 9 #define PSREG_CONSTANT_10 10 #define PSREG_CONSTANT_11 11 #define PSREG_CONSTANT_12 12 #define PSREG_CONSTANT_13 13 #define PSREG_CONSTANT_14 14 #define PSREG_CONSTANT_15 15 #define PSREG_CONSTANT_16 16 #define PSREG_CONSTANT_17 17 #define PSREG_CONSTANT_18 18 #define PSREG_CONSTANT_19 19 #define PSREG_CONSTANT_20 20 #define PSREG_CONSTANT_21 21 #define PSREG_CONSTANT_22 22 #define PSREG_CONSTANT_23 23 #define PSREG_CONSTANT_24 24 #define PSREG_CONSTANT_25 25 #define PSREG_CONSTANT_26 26 #define PSREG_CONSTANT_27 27 #define PSREG_CONSTANT_28 28 #define PSREG_CONSTANT_29 29 #define PSREG_CONSTANT_30 30 #define PSREG_CONSTANT_31 31