vs.1.1 # DYNAMIC: "DOWATERFOG" "0..1" # DYNAMIC: "SKINNING" "0..1" #include "macros.vsh" ;------------------------------------------------------------------------------ ; Vertex blending ;------------------------------------------------------------------------------ &AllocateRegister( \$worldPos ); &AllocateRegister( \$worldNormal ); &SkinPositionAndNormal( $worldPos, $worldNormal ); ;------------------------------------------------------------------------------ ; Transform the position from world to view space ;------------------------------------------------------------------------------ &AllocateRegister( \$projPos ); dp4 $projPos.x, $worldPos, $cViewProj0 dp4 $projPos.y, $worldPos, $cViewProj1 dp4 $projPos.z, $worldPos, $cViewProj2 dp4 $projPos.w, $worldPos, $cViewProj3 mov oPos, $projPos &FreeRegister( \$worldPos ); ; stick the normal in the color channel mov oD0.xyz, $worldNormal.xyz mov oD0.w, $cOne ; make sure all components are defined &FreeRegister( \$projPos ); &FreeRegister( \$worldNormal );