#include "common_ps_fxc.h" struct PS_INPUT { float projPosZ : TEXCOORD0; }; float4 main( PS_INPUT i ) : COLOR { return FinalOutput( float4( 0, 0, 0, 1.0f ), 0.0f, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE, true, i.projPosZ ); }