#include "common_vs_fxc.h" struct VS_INPUT { float4 vPos : POSITION; }; struct VS_OUTPUT { float4 vProjPos : POSITION; float projPosZ : TEXCOORD0; }; VS_OUTPUT main( const VS_INPUT v ) { VS_OUTPUT o = ( VS_OUTPUT )0; o.vProjPos = mul( v.vPos, cModelViewProj ); o.projPosZ = o.vProjPos.z; return o; }