//========= Copyright Valve Corporation, All rights reserved. ============// #include "BaseVSShader.h" // This one isn't supported on dx8 DEFINE_FALLBACK_SHADER( DepthWrite, Wireframe ) DEFINE_FALLBACK_SHADER( EyeRefract, Eyes_dx8 ) DEFINE_FALLBACK_SHADER( bik, bik_dx81 ) DEFINE_FALLBACK_SHADER( VolumeClouds, UnlitGeneric_DX8 ) DEFINE_FALLBACK_SHADER( DebugTextureView, UnlitGeneric_DX8 ) // FIXME: These aren't supported on dx8, but need to be. DEFINE_FALLBACK_SHADER( EyeGlint, Wireframe ) DEFINE_FALLBACK_SHADER( AfterShock, Wireframe )