ps.1.1 ;------------------------------------------------------------------------------ ; Draw stuff ;------------------------------------------------------------------------------ tex t0 ; Contains spotlight tex t1 ; Contains base texture tex t2 ; Normalize world pos to light tex t3 ; Sample iris dp3 r0, t2_bx2, v0_bx2 ; r0 = N dot L lrp r1.rgb, t3.a, t3, t1 ; r1 = lerp( baseColor, irisSample.xyz, irisSample.a ) mul r0.rgb, r0_sat, r1 ; Saturate ( N dot L )* lerp mul r0.rgb, r0, v0.a ; *= attenuation mul_x2 r0.rgb, r0, t0 + ; *= 2 * spotlight mov r0.a, t1.a