// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] #include "common_ps_fxc.h" const float4 g_ColorConstant : register( c0 ); float4 main( void ) : COLOR { float4 result = (g_ColorConstant * (1.0 / 2.0)); return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }