#include "shaderlib/cshader.h" class portal_ps11_Static_Index { private: int m_nMAXTEXTURESTAGES; #ifdef _DEBUG bool m_bMAXTEXTURESTAGES; #endif public: void SetMAXTEXTURESTAGES( int i ) { Assert( i >= 0 && i <= 2 ); m_nMAXTEXTURESTAGES = i; #ifdef _DEBUG m_bMAXTEXTURESTAGES = true; #endif } void SetMAXTEXTURESTAGES( bool i ) { m_nMAXTEXTURESTAGES = i ? 1 : 0; #ifdef _DEBUG m_bMAXTEXTURESTAGES = true; #endif } private: int m_nHASALPHAMASK; #ifdef _DEBUG bool m_bHASALPHAMASK; #endif public: void SetHASALPHAMASK( int i ) { Assert( i >= 0 && i <= 1 ); m_nHASALPHAMASK = i; #ifdef _DEBUG m_bHASALPHAMASK = true; #endif } void SetHASALPHAMASK( bool i ) { m_nHASALPHAMASK = i ? 1 : 0; #ifdef _DEBUG m_bHASALPHAMASK = true; #endif } private: int m_nHASSTATICTEXTURE; #ifdef _DEBUG bool m_bHASSTATICTEXTURE; #endif public: void SetHASSTATICTEXTURE( int i ) { Assert( i >= 0 && i <= 1 ); m_nHASSTATICTEXTURE = i; #ifdef _DEBUG m_bHASSTATICTEXTURE = true; #endif } void SetHASSTATICTEXTURE( bool i ) { m_nHASSTATICTEXTURE = i ? 1 : 0; #ifdef _DEBUG m_bHASSTATICTEXTURE = true; #endif } public: portal_ps11_Static_Index( ) { #ifdef _DEBUG m_bMAXTEXTURESTAGES = false; #endif // _DEBUG m_nMAXTEXTURESTAGES = 0; #ifdef _DEBUG m_bHASALPHAMASK = false; #endif // _DEBUG m_nHASALPHAMASK = 0; #ifdef _DEBUG m_bHASSTATICTEXTURE = false; #endif // _DEBUG m_nHASSTATICTEXTURE = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllStaticVarsDefined = m_bMAXTEXTURESTAGES && m_bHASALPHAMASK && m_bHASSTATICTEXTURE; Assert( bAllStaticVarsDefined ); #endif // _DEBUG return ( 4 * m_nMAXTEXTURESTAGES ) + ( 12 * m_nHASALPHAMASK ) + ( 24 * m_nHASSTATICTEXTURE ) + 0; } }; #define shaderStaticTest_portal_ps11 psh_forgot_to_set_static_MAXTEXTURESTAGES + psh_forgot_to_set_static_HASALPHAMASK + psh_forgot_to_set_static_HASSTATICTEXTURE + 0 class portal_ps11_Dynamic_Index { private: int m_nADDSTATIC; #ifdef _DEBUG bool m_bADDSTATIC; #endif public: void SetADDSTATIC( int i ) { Assert( i >= 0 && i <= 1 ); m_nADDSTATIC = i; #ifdef _DEBUG m_bADDSTATIC = true; #endif } void SetADDSTATIC( bool i ) { m_nADDSTATIC = i ? 1 : 0; #ifdef _DEBUG m_bADDSTATIC = true; #endif } private: int m_nPIXELFOGTYPE; #ifdef _DEBUG bool m_bPIXELFOGTYPE; #endif public: void SetPIXELFOGTYPE( int i ) { Assert( i >= 0 && i <= 1 ); m_nPIXELFOGTYPE = i; #ifdef _DEBUG m_bPIXELFOGTYPE = true; #endif } void SetPIXELFOGTYPE( bool i ) { m_nPIXELFOGTYPE = i ? 1 : 0; #ifdef _DEBUG m_bPIXELFOGTYPE = true; #endif } public: portal_ps11_Dynamic_Index() { #ifdef _DEBUG m_bADDSTATIC = false; #endif // _DEBUG m_nADDSTATIC = 0; #ifdef _DEBUG m_bPIXELFOGTYPE = false; #endif // _DEBUG m_nPIXELFOGTYPE = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllDynamicVarsDefined = m_bADDSTATIC && m_bPIXELFOGTYPE; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG return ( 1 * m_nADDSTATIC ) + ( 2 * m_nPIXELFOGTYPE ) + 0; } }; #define shaderDynamicTest_portal_ps11 psh_forgot_to_set_dynamic_ADDSTATIC + psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0