#include "shaderlib/cshader.h" class portal_refract_vs11_Static_Index { private: int m_nSTAGE; #ifdef _DEBUG bool m_bSTAGE; #endif public: void SetSTAGE( int i ) { Assert( i >= 0 && i <= 2 ); m_nSTAGE = i; #ifdef _DEBUG m_bSTAGE = true; #endif } void SetSTAGE( bool i ) { m_nSTAGE = i ? 1 : 0; #ifdef _DEBUG m_bSTAGE = true; #endif } public: portal_refract_vs11_Static_Index( ) { #ifdef _DEBUG m_bSTAGE = false; #endif // _DEBUG m_nSTAGE = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllStaticVarsDefined = m_bSTAGE; Assert( bAllStaticVarsDefined ); #endif // _DEBUG return ( 1 * m_nSTAGE ) + 0; } }; #define shaderStaticTest_portal_refract_vs11 vsh_forgot_to_set_static_STAGE + 0 class portal_refract_vs11_Dynamic_Index { public: portal_refract_vs11_Dynamic_Index() { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderDynamicTest_portal_refract_vs11 0