#include "shaderlib/cshader.h" class unlitgeneric_notexture_ps11_Static_Index { public: unlitgeneric_notexture_ps11_Static_Index( ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderStaticTest_unlitgeneric_notexture_ps11 0 class unlitgeneric_notexture_ps11_Dynamic_Index { public: unlitgeneric_notexture_ps11_Dynamic_Index() { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderDynamicTest_unlitgeneric_notexture_ps11 0