// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] #define HDRTYPE HDR_TYPE_NONE #include "common_ps_fxc.h" sampler BaseTextureSampler : register( s0 ); struct PS_INPUT { float2 baseTexCoord : TEXCOORD0; }; HALF4 main( PS_INPUT i ) : COLOR { HALF4 result; HALF4 baseColor; HALF maxValue; baseColor = tex2D( BaseTextureSampler, i.baseTexCoord ); maxValue = max( baseColor.r, baseColor.g ); maxValue = max( baseColor.b, maxValue ); result = maxValue; result.a = 1.0f; return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }