// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] #define HDRTYPE HDR_TYPE_NONE #define HDRENABLED 0 #include "common_ps_fxc.h" sampler InputTexture : register( s0 ); sampler Albedo : register( s1 ); sampler Flags : register( s2 ); struct PS_INPUT { float2 texCoord : TEXCOORD0; }; float4 main( PS_INPUT i ) : COLOR { float3 flags_check=tex2D( Flags, i.texCoord ); float3 input=tex2D( InputTexture, i.texCoord ); float3 albedo=tex2D( Albedo, i.texCoord ); input=lerp(albedo,input,flags_check.r); return FinalOutput( float4(input.xyz,1), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }