#include "common_vs_fxc.h" struct VS_INPUT { float2 vSrcCoord : TEXCOORD0; float4 vMorphWeights : TEXCOORD1; }; struct VS_OUTPUT { float4 vDestCoord : POSITION; float4 vMorphWeights : TEXCOORD0; }; VS_OUTPUT main( const VS_INPUT v ) { VS_OUTPUT o = ( VS_OUTPUT )0; // FIXME: Want these to be in pixel centers! float2 projSpace = v.vSrcCoord.xy; projSpace *= 2.0f; projSpace -= 1.0f; projSpace.y *= -1.0f; o.vDestCoord = float4( projSpace.x, projSpace.y, 0.0f, 1.0f ); o.vMorphWeights = v.vMorphWeights; return o; }