//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =========================== // Includes ======================================================================================= #include "common_vs_fxc.h" // Input values =================================================================================== struct VS_INPUT { float3 vPos : POSITION; float2 vBaseTexCoord : TEXCOORD0; }; // Interpolated values ============================================================================ struct VS_OUTPUT { float4 projPos : POSITION; float2 vUv0 : TEXCOORD0; }; // Main =========================================================================================== VS_OUTPUT main( const VS_INPUT i ) { VS_OUTPUT o; o.projPos.xyzw = float4( i.vPos.xyz, 1.0f ); o.vUv0.xy = i.vBaseTexCoord.xy; return o; }