vs.1.1 # DYNAMIC: "DOWATERFOG" "0..1" ;------------------------------------------------------------------------------ ; Constants specified by the app ; c0 = (0, 1, 2, 0.5) ; c1 = (1/2.2, 0, 0, 0) ; c2 = camera position *in world space* ; c4-c7 = modelViewProj matrix (transpose) ; c8-c11 = ViewProj matrix (transpose) ; c12-c15 = model->view matrix (transpose) ; c16 = [fogStart, fogEnd, fogRange, undefined] ; ; Vertex components (as specified in the vertex DECL) ; $vPos = Position ; $vTexCoord0.xy = TexCoord0 ;------------------------------------------------------------------------------ #include "macros.vsh" ; Vertex components ; $vPos = Position ; $vNormal = normal ; $vTexCoord0.xy = TexCoord0 ; $vTangentS = S axis of Texture space ; $vTangentT = T axis of Texture space ;------------------------------------------------------------------------------ ; Transform the position from world to view space ;------------------------------------------------------------------------------ alloc $worldPos alloc $projPos ; Transform position from world to projection space dp4 $projPos.x, $vPos, $cViewProj0 dp4 $projPos.y, $vPos, $cViewProj1 dp4 $projPos.z, $vPos, $cViewProj2 dp4 $projPos.w, $vPos, $cViewProj3 mov oPos, $projPos dp4 $worldPos.z, $vPos, $cModel2 &CalcFog( $worldPos, $projPos ); free $projPos free $worldPos mov oD0, $vColor mov oT0, $vTexCoord0 mov oT1, $vTexCoord1 mov oT2, $vTexCoord2