//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef PARTICLELITGENERIC_DX9_HELPER_H #define PARTICLELITGENERIC_DX9_HELPER_H #include //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CBaseVSShader; class IMaterialVar; class IShaderDynamicAPI; class IShaderShadow; //----------------------------------------------------------------------------- // Init params/ init/ draw methods //----------------------------------------------------------------------------- struct ParticleLitGeneric_DX9_Vars_t { ParticleLitGeneric_DX9_Vars_t() { memset( this, 0xFF, sizeof(ParticleLitGeneric_DX9_Vars_t) ); } int m_nBaseTexture; int m_nBaseTextureFrame; int m_nBaseTextureTransform; int m_nBumpmap; int m_nBumpFrame; int m_nBumpTransform; int m_nAlphaTestReference; int m_nFlashlightTexture; int m_nFlashlightTextureFrame; }; void InitParamsParticleLitGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, ParticleLitGeneric_DX9_Vars_t &info ); void InitParticleLitGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, ParticleLitGeneric_DX9_Vars_t &info ); void DrawParticleLitGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, ParticleLitGeneric_DX9_Vars_t &info ); #endif // PARTICLELITGENERIC_DX9_HELPER_H