//========= Copyright Valve Corporation, All rights reserved. ============// #ifndef PORTALREFRACT_HELPER_H #define PORTALREFRACT_HELPER_H #ifdef _WIN32 #pragma once #endif #include //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CBaseVSShader; class IMaterialVar; class IShaderDynamicAPI; class IShaderShadow; //----------------------------------------------------------------------------- // Init params/ init/ draw methods //----------------------------------------------------------------------------- struct PortalRefractVars_t { PortalRefractVars_t() { memset( this, 0xFF, sizeof(PortalRefractVars_t) ); } int m_nStage; int m_nPortalOpenAmount; int m_nPortalStatic; int m_nPortalMaskTexture; int m_nTextureTransform; int m_nPortalColorTexture; int m_nPortalColorScale; int m_nTime; }; // Default values (Arrays should only be vec[4]) static const float kDefaultPortalStatic = 0.0f; static const float kDefaultPortalOpenAmount = 0.0f; static const float kDefaultPortalColorScale = 1.0f; void InitParamsPortalRefract( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, PortalRefractVars_t &info ); void InitPortalRefract( CBaseVSShader *pShader, IMaterialVar** params, PortalRefractVars_t &info ); void DrawPortalRefract( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, PortalRefractVars_t &info ); #endif // PortalRefract_HELPER_H