//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Provide convenient mapping for shader constants // // $NoKeywords: $ //============================================================================= #ifndef C_CODE_HACK #include "common_vertexlitgeneric_dx9.h" #endif #define PSREG_SELFILLUMTINT PSREG_CONSTANT_00 #define PSREG_DIFFUSE_MODULATION PSREG_CONSTANT_01 #define PSREG_ENVMAP_TINT__SHADOW_TWEAKS PSREG_CONSTANT_02 #define PSREG_SELFILLUM_SCALE_BIAS_EXP PSREG_CONSTANT_03 #define PSREG_AMBIENT_CUBE PSREG_CONSTANT_04 // PSREG_AMBIENT_CUBE PSREG_CONSTANT_05 // PSREG_AMBIENT_CUBE PSREG_CONSTANT_06 // PSREG_AMBIENT_CUBE PSREG_CONSTANT_07 // PSREG_AMBIENT_CUBE PSREG_CONSTANT_08 // PSREG_AMBIENT_CUBE PSREG_CONSTANT_09 #define PSREG_ENVMAP_FRESNEL__SELFILLUMMASK PSREG_CONSTANT_10 #define PSREG_EYEPOS_SPEC_EXPONENT PSREG_CONSTANT_11 #define PSREG_FOG_PARAMS PSREG_CONSTANT_12 #define PSREG_FLASHLIGHT_ATTENUATION PSREG_CONSTANT_13 #define PSREG_FLASHLIGHT_POSITION_RIM_BOOST PSREG_CONSTANT_14 #define PSREG_FLASHLIGHT_TO_WORLD_TEXTURE PSREG_CONSTANT_15 // PSREG_FLASHLIGHT_TO_WORLD_TEXTURE PSREG_CONSTANT_16 // PSREG_FLASHLIGHT_TO_WORLD_TEXTURE PSREG_CONSTANT_17 // PSREG_FLASHLIGHT_TO_WORLD_TEXTURE PSREG_CONSTANT_18 #define PSREG_FRESNEL_SPEC_PARAMS PSREG_CONSTANT_19 #define PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_20 // PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_21 // PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_22 // PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_23 // PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_24 // PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_25 #define PSREG_SPEC_RIM_PARAMS PSREG_CONSTANT_26 // #define **free** PSREG_CONSTANT_27 //actually using this often blows constant limits, since literals have to get stuffed somewhere... #define PSREG_FLASHLIGHT_COLOR PSREG_CONSTANT_28 #define PSREG_LINEAR_FOG_COLOR PSREG_CONSTANT_29 #define PSREG_LIGHT_SCALE PSREG_CONSTANT_30 #define PSREG_FLASHLIGHT_SCREEN_SCALE PSREG_CONSTANT_31 // --- End of ps_2_0 and ps_2_b constants --- #ifndef C_CODE_HACK //for fxc code, map the constants to register names. #define PSREG_CONSTANT_00 c0 #define PSREG_CONSTANT_01 c1 #define PSREG_CONSTANT_02 c2 #define PSREG_CONSTANT_03 c3 #define PSREG_CONSTANT_04 c4 #define PSREG_CONSTANT_05 c5 #define PSREG_CONSTANT_06 c6 #define PSREG_CONSTANT_07 c7 #define PSREG_CONSTANT_08 c8 #define PSREG_CONSTANT_09 c9 #define PSREG_CONSTANT_10 c10 #define PSREG_CONSTANT_11 c11 #define PSREG_CONSTANT_12 c12 #define PSREG_CONSTANT_13 c13 #define PSREG_CONSTANT_14 c14 #define PSREG_CONSTANT_15 c15 #define PSREG_CONSTANT_16 c16 #define PSREG_CONSTANT_17 c17 #define PSREG_CONSTANT_18 c18 #define PSREG_CONSTANT_19 c19 #define PSREG_CONSTANT_20 c20 #define PSREG_CONSTANT_21 c21 #define PSREG_CONSTANT_22 c22 #define PSREG_CONSTANT_23 c23 #define PSREG_CONSTANT_24 c24 #define PSREG_CONSTANT_25 c25 #define PSREG_CONSTANT_26 c26 #define PSREG_CONSTANT_27 c27 #define PSREG_CONSTANT_28 c28 #define PSREG_CONSTANT_29 c29 #define PSREG_CONSTANT_30 c30 #define PSREG_CONSTANT_31 c31 #endif