//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: A shader that builds the shadow using render-to-texture // // $Header: $ // $NoKeywords: $ //=============================================================================// #include "shaderlib/cshader.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" DEFINE_FALLBACK_SHADER( ShadowBuild, ShadowBuild_DX6 ) BEGIN_SHADER_FLAGS( ShadowBuild_DX6, "Help for ShadowBuild", SHADER_NOT_EDITABLE ) BEGIN_SHADER_PARAMS END_SHADER_PARAMS SHADER_INIT_PARAMS() { } SHADER_INIT { } SHADER_DRAW { SHADOW_STATE { pShaderShadow->EnableAlphaWrites( true ); pShaderShadow->EnableConstantColor( true ); pShaderShadow->EnableConstantAlpha( true ); pShaderShadow->EnableDepthWrites( false ); pShaderShadow->EnableDepthTest( false ); pShaderShadow->DrawFlags( SHADER_DRAW_POSITION ); FogToGrey(); } DYNAMIC_STATE { } Draw( ); } END_SHADER