// // vs 3.0 ps 3.0 shaders collection // // These shaders are forced to compile as shader model 3.0 // using the new compiler. // _ps30.vcs // _vs30.vcs // cloak_vs20.fxc cloak_ps2x.fxc cloak_blended_pass_vs20.fxc cloak_blended_pass_ps2x.fxc debugmorphaccumulator_vs30.fxc debugmorphaccumulator_ps30.fxc decalmodulate_ps2x.fxc emissive_scroll_blended_pass_vs20.fxc emissive_scroll_blended_pass_ps2x.fxc eye_refract_vs20.fxc eye_refract_ps2x.fxc Eyes_vs20.fxc eyes_ps2x.fxc eyes_flashlight_vs20.fxc eyes_flashlight_ps2x.fxc morphaccumulate_vs30.fxc morphaccumulate_ps30.fxc morphweight_vs30.fxc morphweight_ps30.fxc pyro_vision_ps2x.fxc pyro_vision_vs20.fxc skin_vs20.fxc skin_ps20b.fxc teeth_vs20.fxc teeth_ps2x.fxc teeth_bump_vs20.fxc teeth_bump_ps2x.fxc teeth_flashlight_vs20.fxc teeth_flashlight_ps2x.fxc vertexlit_and_unlit_generic_vs20.fxc vertexlit_and_unlit_generic_ps2x.fxc vertexlit_and_unlit_generic_bump_vs20.fxc vertexlit_and_unlit_generic_bump_ps2x.fxc vortwarp_vs20.fxc vortwarp_ps2x.fxc vr_distort_hud_ps2x.fxc vr_distort_hud_vs20.fxc vr_distort_texture_ps2x.fxc vr_distort_texture_vs20.fxc warp_ps2x.fxc warp_vs20.fxc weapon_sheen_pass_vs20.fxc weapon_sheen_pass_ps2x.fxc depthwrite_ps2x.fxc depthwrite_vs20.fxc