ps.1.1 def c0,0,0,0,.1 def c1,0,0,0,.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ; tc3 - detail texcoords ; ; c3 = outline color ;------------------------------------------------------------------------------ tex t0 ; base color tex t3 ; detail mask mul r1,t0,t3 ; multiply mov r0.rgb, c3 ; color = outline color ;add r0.a, r1.a, c0.a ;cnd r0.rgb, r0.a, r0, r1 ; if ( alpha+c0 > 0.5 ) color = outline, else color = base sub r0.a, r1.a, c1.a cnd r0.rgb, r0.a, r1, r0 ; if ( alpha -c1 > 0.5) color=base