// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] #include "common_ps_fxc.h" sampler TextureSampler : register( s0 ); struct PS_INPUT { float4 vColor0 : COLOR0; float2 vTexCoord0 : TEXCOORD0; }; float4 main( PS_INPUT i ) : COLOR { float4 result = i.vColor0 * tex2D( TextureSampler, i.vTexCoord0 ); return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }