//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VERTEXLITGENERIC_DX95_HELPER_H #define VERTEXLITGENERIC_DX95_HELPER_H #include //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CBaseVSShader; class IMaterialVar; class IShaderDynamicAPI; class IShaderShadow; //----------------------------------------------------------------------------- // Init params/ init/ draw methods //----------------------------------------------------------------------------- struct VertexLitGeneric_DX95_Vars_t { VertexLitGeneric_DX95_Vars_t() { memset( this, 0xFF, sizeof(VertexLitGeneric_DX95_Vars_t) ); } int m_nBaseTexture; int m_nBaseTextureFrame; int m_nBaseTexture2; int m_nBaseTextureFrame2; int m_nBaseTexture3; int m_nBaseTextureFrame3; int m_nBaseTextureTransform; int m_nAlbedo; int m_nSelfIllumTint; int m_nDetail; int m_nDetailFrame; int m_nDetailScale; int m_nEnvmap; int m_nEnvmapFrame; int m_nEnvmapMask; int m_nEnvmapMaskFrame; int m_nEnvmapMaskTransform; int m_nEnvmapTint; int m_nBumpmap; int m_nBumpFrame; int m_nBumpmap2; int m_nBumpFrame2; int m_nBumpMask; int m_nBumpmap3; int m_nBumpFrame3; int m_nBumpTransform; int m_nEnvmapContrast; int m_nEnvmapSaturation; int m_nAlphaTestReference; int m_nFlashlightTexture; int m_nFlashlightTextureFrame; int m_nSelfIllumEnvMapMask_Alpha; }; void InitParamsVertexLitGeneric_DX95( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, bool bVertexLitGeneric, VertexLitGeneric_DX95_Vars_t &info ); void InitVertexLitGeneric_DX95( CBaseVSShader *pShader, IMaterialVar** params, bool bVertexLitGeneric, VertexLitGeneric_DX95_Vars_t &info ); void DrawVertexLitGeneric_DX95( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, bool bVertexLitGeneric, VertexLitGeneric_DX95_Vars_t &info ); #endif // VERTEXLITGENERIC_DX95_HELPER_H