//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Header: $ // $NoKeywords: $ //=============================================================================// #include "shaderlib/cshader.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" BEGIN_SHADER( VolumetricFog, "Help for VolumetricFog" ) BEGIN_SHADER_PARAMS END_SHADER_PARAMS SHADER_INIT { } SHADER_DRAW { SHADOW_STATE { pShaderShadow->DepthFunc( SHADER_DEPTHFUNC_NEAREROREQUAL ); pShaderShadow->EnableDepthWrites( false ); pShaderShadow->BlendFunc( SHADER_BLEND_ONE, SHADER_BLEND_ONE_MINUS_SRC_ALPHA ); pShaderShadow->EnableBlending( true ); pShaderShadow->DrawFlags( SHADER_DRAW_POSITION | SHADER_DRAW_COLOR ); } DYNAMIC_STATE { } Draw(); } END_SHADER