; STATIC: "TRANSLUCENT" "0..1" ; STATIC: "UNLIT" "0..1" ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ #if UNLIT==0 tex t0 tex t1 mul_sat t1, c1, t1 lrp r1.rgb, t1, c5, v0 ; blend between unlit and lit. mul r0, t0, c3 mul r0.rgb, r1, r0 ; Apply lighting mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) # if TRANSLUCENT==0 mov r0.a, c4.a # endif #endif ;------------------------------------------------------------------------------ #if UNLIT!=0 ; Get the color from the texture tex t0 mul r0, t0, c3 mul r0.rgb, v0, r0 ; Apply lighting mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) # if TRANSLUCENT==0 mov r0.a, c4.a # endif #endif