#include "common_vs_fxc.h" struct VS_INPUT { float4 vPos : POSITION; float2 vBaseTexCoord : TEXCOORD0; }; struct VS_OUTPUT { float4 vProjPos : POSITION; float2 vBaseTexCoord : TEXCOORD0; }; VS_OUTPUT main( const VS_INPUT v ) { VS_OUTPUT o; o.vProjPos = v.vPos; o.vBaseTexCoord = v.vBaseTexCoord; return o; }