//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "shaderlib/cshader.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // NOTE: Water DX60 is located in LightmappedGeneric_DX6 so it can inherit DEFINE_FALLBACK_SHADER( Water, Water_DX60 )