//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #include "common_ps_fxc.h" sampler EnvmapSampler : register( s0 ); struct PS_INPUT { float3 eyeToVertVector : TEXCOORD0; float4 vertexColor : COLOR; }; HALF4 main( PS_INPUT i ) : COLOR { HALF4 color; color.xyz = texCUBE( EnvmapSampler, i.eyeToVertVector ); color.a = 1.0f; color *= i.vertexColor; return color; }