//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Header: $ // $NoKeywords: $ //=============================================================================// #include "BaseVSShader.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" DEFINE_FALLBACK_SHADER( Wireframe, Wireframe_DX8 ) DEFINE_FALLBACK_SHADER( Wireframe_DX9, Wireframe_DX8 ) BEGIN_VS_SHADER( Wireframe_DX8, "Help for Wireframe_DX8" ) BEGIN_SHADER_PARAMS END_SHADER_PARAMS SHADER_FALLBACK { return 0; } SHADER_INIT_PARAMS() { InitParamsUnlitGeneric_DX8( -1, -1, -1, -1, -1, -1, -1 ); SET_FLAGS( MATERIAL_VAR_NO_DEBUG_OVERRIDE ); SET_FLAGS( MATERIAL_VAR_NOFOG ); SET_FLAGS( MATERIAL_VAR_WIREFRAME ); } SHADER_INIT { InitUnlitGeneric_DX8( -1, -1, -1, -1 ); } SHADER_DRAW { VertexShaderUnlitGenericPass( -1, -1, -1, -1, -1, true, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ); } END_SHADER