//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #include "common_ps_fxc.h" struct PS_INPUT { float4 vColor : COLOR0; }; float4 main( PS_INPUT i ) : COLOR { return float4( 1.0f, 1.0f, 1.0f, 1-i.vColor.a ); }