ps.1.1 ;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ;------------------------------------------------------------------------------ def c0, 0.299f, 0.587f, 0.114f, 1.0f ; Get the color from the texture tex t0 ; FIXME: This can only be implemented in dx9 (or ps1.4) ; need to output max( r, g, b ) in all channels ; Instead, I'm going to do the RGB->YUV conversion dp3 r1, c0, t0 mov r0.rgb, r1.a mov r0.a, c0.a