//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Fast ways to compare equality of two floats. Assumes // sizeof(float) == sizeof(int) and we are using IEEE format. // // Source: http://www.cygnus-software.com/papers/comparingfloats/comparingfloats.htm //=====================================================================================// #include #include #include "mathlib/mathlib.h" static inline bool AE_IsInfinite(float a) { const int kInfAsInt = 0x7F800000; // An infinity has an exponent of 255 (shift left 23 positions) and // a zero mantissa. There are two infinities - positive and negative. if ((*(int*)&a & 0x7FFFFFFF) == kInfAsInt) return true; return false; } static inline bool AE_IsNan(float a) { // a NAN has an exponent of 255 (shifted left 23 positions) and // a non-zero mantissa. int exp = *(int*)&a & 0x7F800000; int mantissa = *(int*)&a & 0x007FFFFF; if (exp == 0x7F800000 && mantissa != 0) return true; return false; } static inline int AE_Sign(float a) { // The sign bit of a number is the high bit. return (*(int*)&a) & 0x80000000; } // This is the 'final' version of the AlmostEqualUlps function. // The optional checks are included for completeness, but in many // cases they are not necessary, or even not desirable. bool AlmostEqual(float a, float b, int maxUlps) { // There are several optional checks that you can do, depending // on what behavior you want from your floating point comparisons. // These checks should not be necessary and they are included // mainly for completeness. // If a or b are infinity (positive or negative) then // only return true if they are exactly equal to each other - // that is, if they are both infinities of the same sign. // This check is only needed if you will be generating // infinities and you don't want them 'close' to numbers // near FLT_MAX. if (AE_IsInfinite(a) || AE_IsInfinite(b)) return a == b; // If a or b are a NAN, return false. NANs are equal to nothing, // not even themselves. // This check is only needed if you will be generating NANs // and you use a maxUlps greater than 4 million or you want to // ensure that a NAN does not equal itself. if (AE_IsNan(a) || AE_IsNan(b)) return false; // After adjusting floats so their representations are lexicographically // ordered as twos-complement integers a very small positive number // will compare as 'close' to a very small negative number. If this is // not desireable, and if you are on a platform that supports // subnormals (which is the only place the problem can show up) then // you need this check. // The check for a == b is because zero and negative zero have different // signs but are equal to each other. if (AE_Sign(a) != AE_Sign(b)) return a == b; int aInt = *(int*)&a; // Make aInt lexicographically ordered as a twos-complement int if (aInt < 0) aInt = 0x80000000 - aInt; // Make bInt lexicographically ordered as a twos-complement int int bInt = *(int*)&b; if (bInt < 0) bInt = 0x80000000 - bInt; // Now we can compare aInt and bInt to find out how far apart a and b // are. int intDiff = abs(aInt - bInt); if (intDiff <= maxUlps) return true; return false; }