//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=====================================================================================// #include HaltonSequenceGenerator_t::HaltonSequenceGenerator_t(int b) { base=b; fbase=(float) b; seed=1; } float HaltonSequenceGenerator_t::GetElement(int elem) { int tmpseed=seed; float ret=0.0; float base_inv=1.0/fbase; while(tmpseed) { int dig=tmpseed % base; ret+=((float) dig)*base_inv; base_inv/=fbase; tmpseed/=base; } return ret; }