//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "mdllib_common.h" //----------------------------------------------------------------------------- // Global instance //----------------------------------------------------------------------------- CMdlLib mdllib; EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CMdlLib, IMdlLib, MDLLIB_INTERFACE_VERSION, mdllib ); //----------------------------------------------------------------------------- // Destructor //----------------------------------------------------------------------------- CMdlLib::~CMdlLib() { } //----------------------------------------------------------------------------- // Connect, disconnect //----------------------------------------------------------------------------- bool CMdlLib::Connect( CreateInterfaceFn factory ) { // g_pFileSystem = (IFileSystem*)factory( FILESYSTEM_INTERFACE_VERSION, NULL ); // return ( g_pFileSystem != NULL ); return true; } void CMdlLib::Disconnect() { // g_pFileSystem = NULL; return; } //----------------------------------------------------------------------------- // Purpose: Startup //----------------------------------------------------------------------------- InitReturnVal_t CMdlLib::Init() { return INIT_OK; } //----------------------------------------------------------------------------- // Purpose: Cleanup //----------------------------------------------------------------------------- void CMdlLib::Shutdown() { return; } //----------------------------------------------------------------------------- // Query interface //----------------------------------------------------------------------------- void *CMdlLib::QueryInterface( const char *pInterfaceName ) { return Sys_GetFactoryThis()( pInterfaceName, NULL ); }