//========= Copyright Valve Corporation, All rights reserved. ============// // // A list of DmeBoneWeight elements, replacing QC's $WeightList // //===========================================================================// #include "datamodel/dmelementfactoryhelper.h" #include "mdlobjects/dmeboneweight.h" #include "mdlobjects/dmebonemask.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeBoneMask, CDmeBoneMask ); //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeBoneMask::OnConstruction() { m_BoneWeights.Init( this, "boneWeights" ); m_bDefault.InitAndSet( this, "default", false ); } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeBoneMask::OnDestruction() { }