//========= Copyright Valve Corporation, All rights reserved. ============// // // Dme version of a hitbox // //===========================================================================// #include "mdlobjects/dmehitbox.h" #include "datamodel/dmelementfactoryhelper.h" #include "tier2/renderutils.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeHitbox, CDmeHitbox ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDmeHitbox::OnConstruction() { m_SurfaceProperty.Init( this, "surfaceProperty" ); m_Group.Init( this, "groupName" ); m_Bone.Init( this, "boneName" ); m_vecMins.Init( this, "minBounds" ); m_vecMaxs.Init( this, "maxBounds" ); m_RenderColor.InitAndSet( this, "renderColor", Color( 255, 255, 255, 64 ) ); } void CDmeHitbox::OnDestruction() { } //----------------------------------------------------------------------------- // Rendering method for the dag //----------------------------------------------------------------------------- void CDmeHitbox::Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings /* = NULL */ ) { Vector vecOrigin; QAngle angles; MatrixAngles( shapeToWorld, angles, vecOrigin ); RenderBox( vecOrigin, angles, m_vecMins, m_vecMaxs, m_RenderColor, true ); }