//========= Copyright Valve Corporation, All rights reserved. ============// // // Dme version of a hitbox // //===========================================================================// #include "mdlobjects/dmelod.h" #include "datamodel/dmelementfactoryhelper.h" #include "movieobjects/dmemodel.h" #include "movieobjects/dmedag.h" #include "movieobjects/dmecombinationoperator.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeLOD, CDmeLOD ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDmeLOD::OnConstruction() { m_Model.Init( this, "model" ); m_Skeleton.Init( this, "skeleton" ); m_CombinationOperator.Init( this, "combinationOperator" ); m_flSwitchMetric.Init( this, "switchMetric" ); m_bNoFlex.Init( this, "noFlex" ); m_bIsShadowLOD.Init( this, "isShadowLOD" ); } void CDmeLOD::OnDestruction() { }