//========= Copyright Valve Corporation, All rights reserved. ============// // // Dme representation of QC: $sequence // //===========================================================================// #include "datamodel/dmelementfactoryhelper.h" #include "movieobjects/dmeanimationlist.h" #include "movieobjects/dmechannel.h" #include "movieobjects/dmedag.h" #include "mdlobjects/dmesequence.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeSequence, CDmeSequence ); //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeSequence::OnConstruction() { m_Skeleton.Init( this, "skeleton" ); m_AnimationList.Init( this, "animationList" ); } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeSequence::OnDestruction() { }