//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "datamodel/dmelementfactoryhelper.h" #include "tier1/KeyValues.h" #include "tier1/utlrbtree.h" #include "movieobjects/dmedag.h" #include "movieobjects/dmedrawsettings.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeDrawSettings, CDmeDrawSettings ); //----------------------------------------------------------------------------- // Statics //----------------------------------------------------------------------------- bool CDmeDrawSettings::s_bWireframeMaterialInitialized( false ); CMaterialReference CDmeDrawSettings::s_WireframeMaterial; bool CDmeDrawSettings::s_bWireframeOnShadedMaterialInitialized( false ); CMaterialReference CDmeDrawSettings::s_WireframeOnShadedMaterial; bool CDmeDrawSettings::s_bFlatGrayMaterial( false ); CMaterialReference CDmeDrawSettings::s_FlatGrayMaterial; bool CDmeDrawSettings::s_bUnlitGrayMaterial( false ); CMaterialReference CDmeDrawSettings::s_UnlitGrayMaterial; CUtlRBTree< CUtlSymbol > CDmeDrawSettings::s_KnownDrawableTypes; //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeDrawSettings::OnConstruction() { if ( s_KnownDrawableTypes.Count() == 0 ) { BuildKnownDrawableTypes(); } SetDefLessFunc< CUtlRBTree< CUtlSymbol > >( m_NotDrawable ); m_NotDrawable.RemoveAll(); m_DrawType.InitAndSet( this, "drawType", static_cast< int >( DRAW_SMOOTH ) ); m_bBackfaceCulling.InitAndSet( this, "backfaceCulling", true ); m_bWireframeOnShaded.InitAndSet( this, "wireframeOnShaded", false ); m_bXRay.InitAndSet( this, "xray", false ); m_bGrayShade.InitAndSet( this, "grayShade", false ); m_bNormals.InitAndSet( this, "normals", false ); m_NormalLength.InitAndSet( this, "normalLength", 1.0 ); m_Color.InitAndSet( this, "color", Color( 0, 0, 0, 1 ) ); m_bDeltaHighlight.InitAndSet( this, "highlightDeltas", false ); m_flHighlightSize.InitAndSet( this, "highlightSize", 1.5f ); m_cHighlightColor.InitAndSet( this, "highlightColor", Color( 0xff, 0x14, 0x93, 0xff ) ); // Deep Pink m_IsAMaterialBound = false; } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeDrawSettings::OnDestruction() { } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeDrawSettings::Resolve() { } //----------------------------------------------------------------------------- // Wireframe //----------------------------------------------------------------------------- void CDmeDrawSettings::BindWireframe() { if ( !s_bWireframeMaterialInitialized ) { s_bWireframeMaterialInitialized = true; KeyValues *pKeyValues = new KeyValues( "wireframe" ); pKeyValues->SetInt( "$decal", 0 ); pKeyValues->SetInt( "$vertexcolor", 1 ); pKeyValues->SetInt( "$ignorez", 1 ); s_WireframeMaterial.Init( "__DmeWireframe", pKeyValues ); } CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); pRenderContext->Bind( s_WireframeMaterial ); m_IsAMaterialBound = true; } //----------------------------------------------------------------------------- // Wireframe as a decal //----------------------------------------------------------------------------- void CDmeDrawSettings::BindWireframeOnShaded() { if ( !s_bWireframeOnShadedMaterialInitialized ) { s_bWireframeOnShadedMaterialInitialized = true; KeyValues *pKeyValues = new KeyValues( "wireframe" ); pKeyValues->SetInt( "$decal", 0 ); pKeyValues->SetInt( "$vertexcolor", 1 ); pKeyValues->SetInt( "$ignorez", 0 ); s_WireframeOnShadedMaterial.Init( "__DmeWireframeOnShaded", pKeyValues ); } CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); pRenderContext->Bind( s_WireframeOnShadedMaterial ); m_IsAMaterialBound = true; } //----------------------------------------------------------------------------- // Flat Gray Shaded //----------------------------------------------------------------------------- void CDmeDrawSettings::BindGray() { if ( !s_bFlatGrayMaterial ) { s_bFlatGrayMaterial = true; KeyValues *pKeyValues = new KeyValues( "VertexLitGeneric" ); pKeyValues->SetInt( "$model", 1 ); s_FlatGrayMaterial.Init( "__DmeFlatGray", pKeyValues ); } CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); pRenderContext->Bind( s_FlatGrayMaterial ); m_IsAMaterialBound = true; } //----------------------------------------------------------------------------- // Flat Gray Shaded //----------------------------------------------------------------------------- void CDmeDrawSettings::BindUnlitGray() { if ( !s_bUnlitGrayMaterial ) { s_bUnlitGrayMaterial = true; KeyValues *pKeyValues = new KeyValues( "UnlitGeneric" ); pKeyValues->SetInt( "$model", 1 ); pKeyValues->SetInt( "$vertexcolor", 1 ); s_UnlitGrayMaterial.Init( "__DmeUnlitGray", pKeyValues ); } CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); pRenderContext->Bind( s_UnlitGrayMaterial ); m_IsAMaterialBound = true; } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- bool CDmeDrawSettings::Drawable( CDmElement *pElement ) { if ( m_NotDrawable.IsValidIndex( m_NotDrawable.Find( pElement->GetType() ) ) ) return false; return true; } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeDrawSettings::BuildKnownDrawableTypes() { SetDefLessFunc< CUtlRBTree< CUtlSymbol > >( s_KnownDrawableTypes ); s_KnownDrawableTypes.RemoveAll(); s_KnownDrawableTypes.InsertIfNotFound( g_pDataModel->GetSymbol( "DmeMesh" ) ); s_KnownDrawableTypes.InsertIfNotFound( g_pDataModel->GetSymbol( "DmeJoint" ) ); s_KnownDrawableTypes.InsertIfNotFound( g_pDataModel->GetSymbol( "DmeModel" ) ); s_KnownDrawableTypes.InsertIfNotFound( g_pDataModel->GetSymbol( "DmeAttachment" ) ); m_NotDrawable.RemoveAll(); } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeDrawSettings::DrawDag( CDmeDag *pDag ) { if ( !pDag ) return; m_vHighlightPoints.RemoveAll(); CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); m_IsAMaterialBound = false; if ( GetDeltaHighlight() ) { BindUnlitGray(); } else { if ( !Shaded() ) { BindWireframe(); } else if ( GetGrayShade() ) { BindGray(); } } pDag->Draw( this ); m_IsAMaterialBound = false; if ( GetDeltaHighlight() || ( GetWireframeOnShaded() && Shaded() ) ) { VMatrix m; pRenderContext->GetMatrix( MATERIAL_PROJECTION, &m ); /* Extract the near and far clipping plane values from projection matrix float c = m[ 2 ][ 2 ]; float d = m[ 2 ][ 3 ]; const float near = d / ( c - 1.0f ); const float far = d / ( c + 1.0f ); */ const float zBias = 0.00025; m[ 2 ][ 2 ] += zBias; m[ 2 ][ 3 ] += zBias; pRenderContext->MatrixMode( MATERIAL_PROJECTION ); pRenderContext->PushMatrix(); pRenderContext->LoadMatrix( m ); BindWireframeOnShaded(); PushDrawType(); SetDrawType( CDmeDrawSettings::DRAW_WIREFRAME ); pDag->Draw( this ); PopDrawType(); pRenderContext->MatrixMode( MATERIAL_PROJECTION ); pRenderContext->PopMatrix(); } }