//========= Copyright Valve Corporation, All rights reserved. ============// // //============================================================================= // Valve includes #include "datamodel/dmelementfactoryhelper.h" #include "movieobjects/dmeeyeball.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeEyeball, CDmeEyeball ); //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeEyeball::OnConstruction() { m_flDiameter.InitAndSet( this, "diameter", 1.0 ); m_flYawAngle.InitAndSet( this, "angle", 2.0 ); m_flPupilScale.InitAndSet( this, "pupilScale", 1.0 ); } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeEyeball::OnDestruction() { } //----------------------------------------------------------------------------- // Returns the model relative position of the eyeball Position //----------------------------------------------------------------------------- void CDmeEyeball::GetWorldPosition( Vector &worldPosition ) { matrix3x4_t mWorld; GetShapeToWorldTransform( mWorld ); MatrixPosition( mWorld, worldPosition ); }