//========= Copyright Valve Corporation, All rights reserved. ============// // //============================================================================= // Valve includes #include "datamodel/dmelementfactoryhelper.h" #include "movieobjects/dmeeyeposition.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeEyePosition, CDmeEyePosition ); //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeEyePosition::OnConstruction() { } //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- void CDmeEyePosition::OnDestruction() { } //----------------------------------------------------------------------------- // Returns the model relative position of the eyePosition //----------------------------------------------------------------------------- void CDmeEyePosition::GetWorldPosition( Vector &worldPosition ) { matrix3x4_t mWorld; GetShapeToWorldTransform( mWorld ); MatrixPosition( mWorld, worldPosition ); }