//========= Copyright Valve Corporation, All rights reserved. ============// // // Dme version of a joint of a skeletal model (gets compiled into a MDL) // //============================================================================= #include "movieobjects/dmejoint.h" #include "datamodel/dmelementfactoryhelper.h" #include "materialsystem/imaterialsystem.h" #include "materialsystem/imesh.h" #include "tier1/KeyValues.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeJoint, CDmeJoint ); //----------------------------------------------------------------------------- // Should I draw joints? //----------------------------------------------------------------------------- bool CDmeJoint::s_bDrawJoints = false; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDmeJoint::OnConstruction() { if ( !g_pMaterialSystem ) return; KeyValues *pVMTKeyValues = new KeyValues( "wireframe" ); pVMTKeyValues->SetInt( "$vertexcolor", 1 ); pVMTKeyValues->SetInt( "$ignorez", 1 ); m_JointMaterial.Init( "__DmeJointMaterial", pVMTKeyValues ); } void CDmeJoint::OnDestruction() { if ( !g_pMaterialSystem ) return; m_JointMaterial.Shutdown(); } //----------------------------------------------------------------------------- // Activate, deactivate joint drawing //----------------------------------------------------------------------------- void CDmeJoint::DrawJointHierarchy( bool bDrawJoints ) { s_bDrawJoints = bDrawJoints; } //----------------------------------------------------------------------------- // For rendering joints //----------------------------------------------------------------------------- #define AXIS_SIZE 3.0f void CDmeJoint::DrawJoints( ) { if ( !g_pMaterialSystem ) return; int cn = GetChildCount(); // Draw the joint hierarchy PushDagTransform(); matrix3x4_t shapeToWorld; GetShapeToWorldTransform( shapeToWorld ); CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); pRenderContext->MatrixMode( MATERIAL_MODEL ); pRenderContext->LoadMatrix( shapeToWorld ); pRenderContext->Bind( m_JointMaterial ); IMesh *pMesh = pRenderContext->GetDynamicMesh( ); CMeshBuilder meshBuilder; meshBuilder.Begin( pMesh, MATERIAL_LINES, 3 + cn ); for ( int ci = 0; ci < cn; ++ci ) { CDmeJoint *pJoint = CastElement( GetChild( ci ) ); if ( !pJoint ) continue; Vector vecChildPosition = pJoint->GetTransform()->GetPosition(); meshBuilder.Position3f( 0.0f, 0.0f, 0.0f ); meshBuilder.Color4ub( 128, 128, 128, 255 ); meshBuilder.AdvanceVertex(); meshBuilder.Position3fv( vecChildPosition.Base() ); meshBuilder.Color4ub( 128, 128, 128, 255 ); meshBuilder.AdvanceVertex(); } meshBuilder.Position3f( 0.0f, 0.0f, 0.0f ); meshBuilder.Color4ub( 255, 0, 0, 255 ); meshBuilder.AdvanceVertex(); meshBuilder.Position3f( AXIS_SIZE, 0.0f, 0.0f ); meshBuilder.Color4ub( 255, 0, 0, 255 ); meshBuilder.AdvanceVertex(); meshBuilder.Position3f( 0.0f, 0.0f, 0.0f ); meshBuilder.Color4ub( 0, 255, 0, 255 ); meshBuilder.AdvanceVertex(); meshBuilder.Position3f( 0.0f, AXIS_SIZE, 0.0f ); meshBuilder.Color4ub( 0, 255, 0, 255 ); meshBuilder.AdvanceVertex(); meshBuilder.Position3f( 0.0f, 0.0f, 0.0f ); meshBuilder.Color4ub( 0, 0, 255, 255 ); meshBuilder.AdvanceVertex(); meshBuilder.Position3f( 0.0f, 0.0f, AXIS_SIZE ); meshBuilder.Color4ub( 0, 0, 255, 255 ); meshBuilder.AdvanceVertex(); meshBuilder.End(); pMesh->Draw(); pRenderContext->MatrixMode( MATERIAL_MODEL ); pRenderContext->LoadIdentity(); PopDagTransform(); } //----------------------------------------------------------------------------- // Rendering method for the dag //----------------------------------------------------------------------------- void CDmeJoint::Draw( CDmeDrawSettings *pDrawSettings /* = NULL */ ) { if ( s_bDrawJoints && IsVisible() ) { DrawJoints(); } BaseClass::Draw( pDrawSettings ); }