//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "movieobjects/dmemorphoperator.h" #include "movieobjects/dmevertexdata.h" #include "movieobjects/dmemesh.h" #include "movieobjects_interfaces.h" #include "datamodel/dmelementfactoryhelper.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeMorphOperator, CDmeMorphOperator ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDmeMorphOperator::OnConstruction() { m_mesh.Init( this, "mesh", FATTRIB_HAS_CALLBACK ); m_deltaStateWeights.Init( this, "deltaStateWeights", FATTRIB_MUSTCOPY ); m_baseStateName.Init( this, "baseStateName", FATTRIB_TOPOLOGICAL ); } void CDmeMorphOperator::OnDestruction() { } //----------------------------------------------------------------------------- // accessors //----------------------------------------------------------------------------- uint CDmeMorphOperator::NumDeltaStateWeights() { return m_deltaStateWeights.Count(); } CDmElement *CDmeMorphOperator::GetDeltaStateWeight( uint i ) { return m_deltaStateWeights[ i ]; } CDmeMesh *CDmeMorphOperator::GetMesh() { return m_mesh.GetElement(); } //----------------------------------------------------------------------------- // This function gets called whenever an attribute changes //----------------------------------------------------------------------------- void CDmeMorphOperator::OnAttributeChanged( CDmAttribute *pAttribute ) { if ( pAttribute == m_mesh.GetAttribute() ) { CDmeMesh *pMesh = GetMesh(); if ( pMesh ) { #if 0 // right now, the file already contains these weights, and re-creating them breaks the channel connections m_deltaStateWeights.RemoveAll(); uint dn = pMesh->NumDeltaStates(); for ( uint di = 0; di < dn; ++di ) { CDmElement *pDeltaState = pMesh->GetDeltaState( di ); const char *name = pDeltaState->GetName(); CDmElement *pDeltaWeight = CreateElement< CDmElement >( name, GetFileId() ); pDeltaWeight->SetAttributeValue( "weight", 0.0f ); m_deltaStateWeights.AddToTail( pDeltaWeight->GetHandle() ); } #endif } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDmeMorphOperator::Operate() { CDmeMesh *mesh = GetMesh(); uint mn = NumDeltaStateWeights(); for ( uint mi = 0; mi < mn; ++mi ) { CDmElement *pDeltaState = GetDeltaStateWeight( mi ); const char *deltaName = pDeltaState->GetName(); float deltaWeight = pDeltaState->GetValue< float >( "weight" ); int di = mesh->FindDeltaStateIndex( deltaName ); if ( di != -1 ) { mesh->SetDeltaStateWeight( di, MESH_DELTA_WEIGHT_NORMAL, deltaWeight ); } else { Msg( "MorphOperator::Operate: invalid delta state name: %s\n", deltaName ); } } } // hack to avoid MSVC complaining about multiply defined symbols namespace MorphOp { void AddAttr( CUtlVector< CDmAttribute * > &attrs, CDmAttribute *pAttr ) { if ( pAttr == NULL ) return; attrs.AddToTail( pAttr ); } void AddVertexAttributes( CUtlVector< CDmAttribute * > &attrs, CDmElement *pObject ) { AddAttr( attrs, pObject->GetAttribute( "coordinates" ) ); AddAttr( attrs, pObject->GetAttribute( "normals" ) ); AddAttr( attrs, pObject->GetAttribute( "textureCoordinates" ) ); // TODO - add colors, occlusionFactors, boneIndices*, boneWeights*, tangents } }; using namespace MorphOp; void CDmeMorphOperator::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs ) { uint nWeights = NumDeltaStateWeights(); for ( uint wi = 0; wi < nWeights; ++wi ) { CDmElement *pDelta = GetDeltaStateWeight( wi ); AddAttr( attrs, pDelta->GetAttribute( "weight" ) ); } CDmeMesh *pMesh = GetMesh(); CDmeVertexData *pBaseState = pMesh->FindBaseState( m_baseStateName.Get() ); AddVertexAttributes( attrs, pBaseState ); uint nDeltas = pMesh->DeltaStateCount(); for ( uint di = 0; di < nDeltas; ++di ) { CDmElement *pDeltaState = pMesh->GetDeltaState( di ); AddAttr( attrs, pDeltaState->GetAttribute( "indices" ) ); AddVertexAttributes( attrs, pDeltaState ); } } void CDmeMorphOperator::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ) { AddVertexAttributes( attrs, GetMesh() ); }