//========= Copyright Valve Corporation, All rights reserved. ============// // // An element that contains a transformlist // //============================================================================= #include "movieobjects/dmetransformlist.h" #include "datamodel/dmelementfactoryhelper.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeTransformList, CDmeTransformList ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDmeTransformList::OnConstruction() { m_Transforms.Init( this, "transforms" ); } void CDmeTransformList::OnDestruction() { } //----------------------------------------------------------------------------- // Sets the transform //----------------------------------------------------------------------------- void CDmeTransformList::SetTransform( int nIndex, const matrix3x4_t& mat ) { m_Transforms[nIndex]->SetTransform( mat ); }