//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef POLYHEDRON_H_ #define POLYHEDRON_H_ #ifdef _WIN32 #pragma once #endif #include "mathlib/mathlib.h" struct Polyhedron_IndexedLine_t { unsigned short iPointIndices[2]; }; struct Polyhedron_IndexedLineReference_t { unsigned short iLineIndex; unsigned char iEndPointIndex; //since two polygons reference any one line, one needs to traverse the line backwards, this flags that behavior }; struct Polyhedron_IndexedPolygon_t { unsigned short iFirstIndex; unsigned short iIndexCount; Vector polyNormal; }; class CPolyhedron //made into a class because it's going virtual to support distinctions between temp and permanent versions { public: Vector *pVertices; Polyhedron_IndexedLine_t *pLines; Polyhedron_IndexedLineReference_t *pIndices; Polyhedron_IndexedPolygon_t *pPolygons; unsigned short iVertexCount; unsigned short iLineCount; unsigned short iIndexCount; unsigned short iPolygonCount; virtual ~CPolyhedron( void ) {}; virtual void Release( void ) = 0; Vector Center( void ); }; class CPolyhedron_AllocByNew : public CPolyhedron { public: virtual void Release( void ); static CPolyhedron_AllocByNew *Allocate( unsigned short iVertices, unsigned short iLines, unsigned short iIndices, unsigned short iPolygons ); //creates the polyhedron along with enough memory to hold all it's data in a single allocation private: CPolyhedron_AllocByNew( void ) { }; //CPolyhedron_AllocByNew::Allocate() is the only way to create one of these. }; CPolyhedron *GeneratePolyhedronFromPlanes( const float *pOutwardFacingPlanes, int iPlaneCount, float fOnPlaneEpsilon, bool bUseTemporaryMemory = false ); //be sure to polyhedron->Release() CPolyhedron *ClipPolyhedron( const CPolyhedron *pExistingPolyhedron, const float *pOutwardFacingPlanes, int iPlaneCount, float fOnPlaneEpsilon, bool bUseTemporaryMemory = false ); //this does NOT modify/delete the existing polyhedron CPolyhedron *GetTempPolyhedron( unsigned short iVertices, unsigned short iLines, unsigned short iIndices, unsigned short iPolygons ); //grab the temporary polyhedron. Avoids new/delete for quick work. Can only be in use by one chunk of code at a time #endif //#ifndef POLYHEDRON_H_